


Could it be Meteorite? No, I don't think so. Since then, I've never stopped searching for the traitor who led the rebel army to our town. On the day my hometown was destroyed, we were part of the small group that managed to escape. The day will come when I use it to pass my final judgement on those who deserve it. This crossbow is manufactured for the sole purpose of punishing sinners. The only ones who mourned them were the trees, which gave unto them their leaves. My clan, my friends, they all perished in the woods of our hometown. No matter how those criminals try to hide, they can't escape my eyes. You're not safe, not even at Rhodes Island.ĭon't be afraid of those hostiles hiding in the shadow. You should know that some of those eyes on you hold nothing but malice. Let her heavy desire for vengeance be buried amidst the dead leaves of the autumn. Lead her out of the gloomy forest of her past. If you've read this far, I'd like to implore you to heed a request I have concerning Firewatch. However, Rhodes Island does not turn away those who have overcome great difficulty to come here just because of their complicated pasts.

Whether the events of the past will play out once again is unknown.įor Rhodes Island, no matter what happens in the future, one thing must be avoided at all costs - dangers from within. Meeting by chance again at Rhodes Island, they once more fought with one purpose in mind. The two once fought side-by-side, but after the annihilation of Firewatch's hometown, they parted ways. Now that they are on two separate squads, they never make an effort to communicate. The first time this bowgun-wielding Sarkaz met Firewatch, the two said nary a word to one another. Meteorite, the mercenary, is now Meteorite, Rhodes Island Operator. Strong in specific use cases, but not so much for general use, meaning new players should avoid early development and wait until later to decide if they want to develop her. One of the few Operators that can become Invisible, making her great at taking out ranged threats while protecting from them.Has a good tactical AoE Nuke. Compared to other Sniper archetypes, she has a very slow Attack Speed, a much higher DP Cost, and a targeting priority that makes her unsuitable for Anti-Air needs. Her Skills can be strong in specific situations when used well, but they are typically unexceptional for general use and rarely strong enough to make her a much better choice than other options. Thus, for the average player, Firewatch may not be worth the 5-star development costs, but with appropriate preparation and planning, she can be a deer-ly valuable Operator. This is the Skill she tends to get attention for, and it's great for taking down high-HP targets or groups of enemies.įirewatch is a strong Sniper, but her strength comes at a price. The bomb damage can overlap, providing great burst potential, and although the precise bomb targets cannot be chosen, the bombs prioritize enemies in her range, giving the player some amount of control through planning. When the player activates this Skill, Firewatch drops bombs on random enemies in her range, each dealing massive damage. This isn't her "flashiest" skill, so it is often underestimated, but this is arguably the more unique and effective role she can offer players. This Skill has incredible up-time and allows Firewatch to be deployed in risky locations to take out dangerous ranged threats safely. Her S1, Camouflage, increases her damage and makes her one of the few Operators in the game that can become Invisible, which makes her not targetable by enemies and immune to all damage, even splash damage. Sometimes her Archetype's DEF-based attack prioritization causes her to target a non-ranged enemy instead of a ranged enemy (thus losing the Talent bonus), but luckily ranged foes usually have the lowest DEF, so this isn't usually an issue. Combined with her Talent, Assassin, which increases damage against ranged enemies, she can precisely and effectively eliminate ranged threats from a long distance. This mysterious and vengeful Sniper works for Rhodes Island as a Deadeye Sniper specializing in physical DPS, invisibility, and one-hit burst attacks.įirewatch's archetype is characterized by an extended attack range and prioritization of the lowest-DEF enemies within range. The only ones who mourned them were the trees, which gave unto them their leaves.”įirewatch's design evokes the trees of a serene, soothing forest, but her participation on the battlefield is a completely different story. “My clan, my friends, they all perished in the woods of our hometown.

Mat Drops Of Future Events And Episodes.
